Animation Evaluation
Brief:
In this module, I have learn the various
skills and techniques of animation. With the knowledge of different animations,
I will use and transfer these skills to create a 3D animation piece.
3D Animation Tutorials
Bouncing Ball Animation:
This was the first 3D model involving
with animation for this module, this is perfect for me to get to know the 3DS
Max software's capabilities. First I create a simple sphere polygon, then I
change the shape of the sphere by squashing it to give it form of a squashed
ball. This helps the ball to get a realistic image as if it was impacting on
the ground.
Tail and Box Pivot:
The Tail and Box models were used to
practice the pivot technique. The tail model was imported from the college's
moodle, and then I animated the tail to swing and curl. This can be used make a
tail, jungle vine, a snake and etc. The box was created from scratch by using a
cube polygon and then used the extrude function to hollow out the box and add
3d depth. I also created two doors to be animated on a pivot, however, after
animating the doors on the box, the texture that I applied to the box was also
animated. This is might have been an error that I have forgotten to correct.
Bunny Space Hopper:
The model was a simple object to practice
our own animations to give the character a unique personality and atmosphere.
Just like the Bouncing Ball animations, I used the techniques of the squash and
stretch to add life to the model.
Max Man:
This model was another practice of custom
animations, I was able to animate this rigged man model with three different
animated poses. 1 the gay hand flop, 2 the Kamehameha from Dragonball Z, 3 a
tummy rub after felling hungry.
Beatrice:
I imported this model from the college's
moodle, this was a practice to create a bipod rig, and then integrating it to
the human model. This has also helped me to understand that bipod can be used
to make unique and creative anatomy.
Animation Project:
Story/ My Story for my involves Sonic the
Hedgehog and Shadow the Hedgehog having a race. In some scenes, they will fight
each other tire out competitor before they reach goal ring.
Software and Tools/ For my 3D
animation project, I used the Autodesk Maya software to create my animation
piece. I also uploaded a folder of Sonic Generations models from Patrick
Sweeting, plus that the models are already rigged. This has really helped me to
save time to make my own animations at a early stage. Most of the animations
that I have been practicing were created in the Autodesk 3DS Max software.
Personal Strengths/
With my creative talents and well versed
knowledge of 3D software, I believe that I will have no problem on creating a
simple animation with my cartooning abilities.
Personal Weaknesses/
I need to know how to use 3DS Max more to
fully understand and utilize, plus to understand the different types of rigging
of how to animate them. I also had some difficulties of remembering some of the
techniques that I've learn in Maya. But with a few trail and errors with the
software, most of knowledge came flooding back in matter of minutes.
Problems and Errors:
I did try importing the models in 3DS
Max, but they had a bone like rigging that I never used before. So decided to
use the Autodesk Maya software to animate the two models. The models imported
in Maya, had a different and simplistic rigging to control and animate.
Additional Animations:
During in this module, I have been
practicing on various animations in 3D, Sprite and 2D illustration. I have
created an eight frame animation of a classic style sonic running by the Adobe
Photoshop software. Second and third is a sprite animation of Goku and Vegeta
from DragonBall Z, performing the signature attacks and transformations. The
sprites were very easy to create, but the animation took some time to edit to
make the animations performed correctly.
Conclusion:
In this module, I have learned many
different techniques and methods of animation, I also believe this has help me to
develop myself to a new level. With these new founded skills, I can transfer
these attributes to my artistic talents to bring my unique designs to life.
However, I still think that I need to understand more of 3D animation. 3D
Animation is a completely different world to 2D animation, I would like to
learn more of how to animated 3D assets at a professional level, but I feel
that 2D animation is my strongest subject in animation.